Model file: ..\..\..\Models\Samples\Blender\cone.obj
Model file lines: 134
Material file: cone.mtl
      0|cone.mtl|None|Ns|0||
      1|cone.mtl|None|Ka|0.000000|0.000000|0.000000
      2|cone.mtl|None|Kd|0.8|0.8|0.8
      3|cone.mtl|None|Ks|0.8|0.8|0.8
      4|cone.mtl|None|alpha|1||
Vertex coordinates: 33
Total coordinates:  33
Normal vectors: 33
Total vectors:  33
Face triangles:  62
Total triangles: 62
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1//vn1 v2//vn2 v3//vn3 ...
Total vertex coordinates: 33
Total texture coordinates: 0
Total normal vectors: 33
Total face triangles: 62
Objects in model: 1
Triangle normalizing: 62
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.0382618461284884



Model file: ..\..\..\Models\Samples\Blender\cube.obj
Model file lines: 32
Material file: cube.mtl
      0|cube.mtl|None|Ns|0||
      1|cube.mtl|None|Ka|0.000000|0.000000|0.000000
      2|cube.mtl|None|Kd|0.8|0.8|0.8
      3|cube.mtl|None|Ks|0.8|0.8|0.8
      4|cube.mtl|None|alpha|1||
Vertex coordinates: 8
Total coordinates:  8
Normal vectors: 6
Total vectors:  6
Face triangles:  12
Total triangles: 12
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1//vn1 v2//vn2 v3//vn3 ...
Total vertex coordinates: 8
Total texture coordinates: 0
Total normal vectors: 6
Total face triangles: 12
Objects in model: 1
Triangle normalizing: 12
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.030919851545378



Model file: ..\..\..\Models\Samples\Blender\cylinder.obj
Model file lines: 228
Material file: cylinder.mtl
      0|cylinder.mtl|None|Ns|0||
      1|cylinder.mtl|None|Ka|0.000000|0.000000|0.000000
      2|cylinder.mtl|None|Kd|0.8|0.8|0.8
      3|cylinder.mtl|None|Ks|0.8|0.8|0.8
      4|cylinder.mtl|None|alpha|1||
Vertex coordinates: 64
Total coordinates:  64
Normal vectors: 34
Total vectors:  34
Face triangles:  124
Total triangles: 124
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1//vn1 v2//vn2 v3//vn3 ...
Total vertex coordinates: 64
Total texture coordinates: 0
Total normal vectors: 34
Total face triangles: 124
Objects in model: 1
Triangle normalizing: 124
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.054596324393184



Model file: ..\..\..\Models\Samples\Blender\cylinder2.obj
Model file lines: 258
Material file: cylinder2.mtl
      0|cylinder2.mtl|None|Ns|0||
      1|cylinder2.mtl|None|Ka|0.000000|0.000000|0.000000
      2|cylinder2.mtl|None|Kd|0.8|0.8|0.8
      3|cylinder2.mtl|None|Ks|0.8|0.8|0.8
      4|cylinder2.mtl|None|alpha|1||
Vertex coordinates: 64
Total coordinates:  64
Normal vectors: 64
Total vectors:  64
Face triangles:  124
Total triangles: 124
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1//vn1 v2//vn2 v3//vn3 ...
Total vertex coordinates: 64
Total texture coordinates: 0
Total normal vectors: 64
Total face triangles: 124
Objects in model: 1
Triangle normalizing: 124
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.0648487447426978



Model file: ..\..\..\Models\Samples\Blender\monkey.obj
Model file lines: 2430
Material file: monkey.mtl
      0|monkey.mtl|None|Ns|0||
      1|monkey.mtl|None|Ka|0.000000|0.000000|0.000000
      2|monkey.mtl|None|Kd|0.8|0.8|0.8
      3|monkey.mtl|None|Ks|0.8|0.8|0.8
      4|monkey.mtl|None|alpha|1||
Vertex coordinates: 507
Total coordinates:  507
Normal vectors: 949
Total vectors:  949
Face triangles:  968
Total triangles: 968
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1//vn1 v2//vn2 v3//vn3 ...
Total vertex coordinates: 507
Total texture coordinates: 0
Total normal vectors: 949
Total face triangles: 968
Objects in model: 1
Triangle normalizing: 968
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.351214469995488



Model file: ..\..\..\Models\Samples\Blender\sphereIco.obj
Model file lines: 208
Material file: sphereIco.mtl
      0|sphereIco.mtl|None|Ns|0||
      1|sphereIco.mtl|None|Ka|0.000000|0.000000|0.000000
      2|sphereIco.mtl|None|Kd|0.8|0.8|0.8
      3|sphereIco.mtl|None|Ks|0.8|0.8|0.8
      4|sphereIco.mtl|None|alpha|1||
Vertex coordinates: 42
Total coordinates:  42
Normal vectors: 80
Total vectors:  80
Face triangles:  80
Total triangles: 80
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1//vn1 v2//vn2 v3//vn3 ...
Total vertex coordinates: 42
Total texture coordinates: 0
Total normal vectors: 80
Total face triangles: 80
Objects in model: 1
Triangle normalizing: 80
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.0314928293959148



Model file: ..\..\..\Models\Samples\Blender\sphereUV.obj
Model file lines: 2060
Material file: sphereUV.mtl
      0|sphereUV.mtl|None|Ns|0||
      1|sphereUV.mtl|None|Ka|0.000000|0.000000|0.000000
      2|sphereUV.mtl|None|Kd|0.8|0.8|0.8
      3|sphereUV.mtl|None|Ks|0.8|0.8|0.8
      4|sphereUV.mtl|None|alpha|1||
Vertex coordinates: 482
Total coordinates:  482
Normal vectors: 612
Total vectors:  612
Face triangles:  960
Total triangles: 960
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1//vn1 v2//vn2 v3//vn3 ...
Total vertex coordinates: 482
Total texture coordinates: 0
Total normal vectors: 612
Total face triangles: 960
Objects in model: 1
Triangle normalizing: 960
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.324711660280846



Model file: ..\..\..\Models\Samples\Blender\torus.obj
Model file lines: 2352
Material file: torus.mtl
      0|torus.mtl|None|Ns|0||
      1|torus.mtl|None|Ka|0.000000|0.000000|0.000000
      2|torus.mtl|None|Kd|0.8|0.8|0.8
      3|torus.mtl|None|Ks|0.8|0.8|0.8
      4|torus.mtl|None|alpha|1||
Vertex coordinates: 576
Total coordinates:  576
Normal vectors: 618
Total vectors:  618
Face triangles:  1152
Total triangles: 1152
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1//vn1 v2//vn2 v3//vn3 ...
Total vertex coordinates: 576
Total texture coordinates: 0
Total normal vectors: 618
Total face triangles: 1152
Objects in model: 1
Triangle normalizing: 1152
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.385333331470899



Model file: ..\..\..\Models\Samples\Blender\tree.obj
Model file lines: 356
Material file: tree.mtl
      0|tree.mtl|Material.001|Ns|0.096078431||
      1|tree.mtl|Material.001|Ka|0.000000|0.000000|0.000000
      2|tree.mtl|Material.001|Kd|0.000000|0.800000|0.000000
      3|tree.mtl|Material.001|Ks|0.500000|0.500000|0.500000
      4|tree.mtl|Material.001|alpha|1.000000||
      5|tree.mtl|Material.002|Ns|0.096078431||
      6|tree.mtl|Material.002|Ka|0.000000|0.000000|0.000000
      7|tree.mtl|Material.002|Kd|0.436000|0.216800|0.060000
      8|tree.mtl|Material.002|Ks|0.500000|0.500000|0.500000
      9|tree.mtl|Material.002|alpha|1.000000||
Vertex coordinates: 97
Total coordinates:  97
Normal vectors: 66
Total vectors:  66
Material (usemtl): Material.001
Face triangles:  62
Total triangles: 62
Object number 1 is finished
---------------------------
Material (usemtl): Material.002
Face triangles:  124
Total triangles: 186
Object number 2 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1//vn1 v2//vn2 v3//vn3 ...
Total vertex coordinates: 97
Total texture coordinates: 0
Total normal vectors: 66
Total face triangles: 186
Objects in model: 2
Triangle normalizing: 186
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.0801252673174943

Material:  1|tree.mtl|Material.001|Ns|12.298039168
Material:  1|tree.mtl|Material.001|Ka|0.000000,0.000000,0.000000,1.0|0x033A9ED0
Material:  1|tree.mtl|Material.001|Kd|0.000000,0.800000,0.000000,1.0|0x033A9EE0
Material:  1|tree.mtl|Material.001|Ks|0.500000,0.500000,0.500000,1.0|0x033A9EF0
Material:  1|tree.mtl|Material.001|alpha|1.000000
Material:  2|tree.mtl|Material.002|Ns|12.298039168
Material:  2|tree.mtl|Material.002|Ka|0.000000,0.000000,0.000000,1.0|0x038783B0
Material:  2|tree.mtl|Material.002|Kd|0.436000,0.216800,0.060000,1.0|0x038783C0
Material:  2|tree.mtl|Material.002|Ks|0.500000,0.500000,0.500000,1.0|0x038783D0
Material:  2|tree.mtl|Material.002|alpha|1.000000



Model file: ..\..\..\Models\Samples\Blender\tree2.obj
Model file lines: 387
Material file: tree2-1.mtl
      0|tree2-1.mtl|Material.001|Ns|0.01||
      1|tree2-1.mtl|Material.001|Ka|0.000000|1.000000|0.000000
      2|tree2-1.mtl|Material.001|Kd|0.000000|0.640000|0.000000
      3|tree2-1.mtl|Material.001|Ks|0.000000|0.800000|0.000000
      4|tree2-1.mtl|Material.001|alpha|1.000000||
      5|tree2-1.mtl|Material.002|Ns|0.01||
      6|tree2-1.mtl|Material.002|Ka|0.348800|0.173440|0.048000
      7|tree2-1.mtl|Material.002|Kd|0.348800|0.173440|0.048000
      8|tree2-1.mtl|Material.002|Ks|0.500000|0.500000|0.500000
      9|tree2-1.mtl|Material.002|alpha|1.000000||
Vertex coordinates: 97
Total coordinates:  97
Normal vectors: 97
Total vectors:  97
Material (usemtl): Material.002
Face triangles:  124
Total triangles: 124
Object number 1 is finished
---------------------------
Material (usemtl): Material.001
Face triangles:  62
Total triangles: 186
Object number 2 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1//vn1 v2//vn2 v3//vn3 ...
Total vertex coordinates: 97
Total texture coordinates: 0
Total normal vectors: 97
Total face triangles: 186
Objects in model: 2
Triangle normalizing: 186
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.0957395423161324

Material:  1|tree2-1.mtl|Material.002|Ns|1.28
Material:  1|tree2-1.mtl|Material.002|Ka|0.348800,0.173440,0.048000,1.0|0x0362FF98
Material:  1|tree2-1.mtl|Material.002|Kd|0.348800,0.173440,0.048000,1.0|0x0362FFA8
Material:  1|tree2-1.mtl|Material.002|Ks|0.500000,0.500000,0.500000,1.0|0x0362FFB8
Material:  1|tree2-1.mtl|Material.002|alpha|1.000000
Material:  2|tree2-1.mtl|Material.001|Ns|1.28
Material:  2|tree2-1.mtl|Material.001|Ka|0.000000,1.000000,0.000000,1.0|0x03AFA038
Material:  2|tree2-1.mtl|Material.001|Kd|0.000000,0.640000,0.000000,1.0|0x03AFA048
Material:  2|tree2-1.mtl|Material.001|Ks|0.000000,0.800000,0.000000,1.0|0x03AFA058
Material:  2|tree2-1.mtl|Material.001|alpha|1.000000



Model file: ..\..\..\Models\Samples\box1 (quads).obj
Model file lines: 30
Vertex coordinates: 8
Total coordinates:  8
Material (usemtl): Default
Face quads:  6
Total quads: 6
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Quads
Face attributes: f v1 v2 v3 v4
Total vertex coordinates: 8
Total texture coordinates: 0
Total normal vectors: 0
Total face quads: 6
Objects in model: 1
Calculate normal vectors: 6
Quad normalizing: 6
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.00498387364874586



Model file: ..\..\..\Models\Samples\box2.obj
Model file lines: 99
Material file: box2.mtl
      0|box2.mtl|m1|Kd|1.00|0.00|1.00
      1|box2.mtl|m1|Ka|0.00|0.00|0.00
      2|box2.mtl|m1|Ks|0.30|0.30|0.30
      3|box2.mtl|m1|Ns|0.0022||
      4|box2.mtl|m3|Kd|0.00|1.00|0.00
      5|box2.mtl|m3|Ka|0.10|0.10|0.10
      6|box2.mtl|m3|Ks|0.30|0.30|0.30
      7|box2.mtl|m3|Ns|0.0022||
      8|box2.mtl|m5|Kd|0.00|0.00|1.00
      9|box2.mtl|m5|Ka|0.00|0.00|0.00
     10|box2.mtl|m5|Ks|0.30|0.30|0.30
     11|box2.mtl|m5|Ns|0.0022||
Vertex coordinates: 8
Total coordinates:  8
Normal vectors: 36
Total vectors:  36
Material (usemtl): m1
Face triangles:  2
Total triangles: 2
Object number 1 is finished
---------------------------
Material (usemtl): m3
Face triangles:  2
Total triangles: 4
Object number 2 is finished
---------------------------
Material (usemtl): m5
Face triangles:  2
Total triangles: 6
Object number 3 is finished
---------------------------
Material (usemtl): m1
Face triangles:  2
Total triangles: 8
Object number 4 is finished
---------------------------
Material (usemtl): m3
Face triangles:  2
Total triangles: 10
Object number 5 is finished
---------------------------
Material (usemtl): m5
Face triangles:  2
Total triangles: 12
Object number 6 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 ...
Total vertex coordinates: 8
Total texture coordinates: 0
Total normal vectors: 36
Total face triangles: 12
Objects in model: 6
Sorting objects: 3
Triangle normalizing: 12
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.0144599383441192

Material:  1|box2.mtl|m1|Kd|1.00,0.00,1.00,1.0|0x03EDAF98
Material:  1|box2.mtl|m1|Ka|0.00,0.00,0.00,1.0|0x03EDAF88
Material:  1|box2.mtl|m1|Ks|0.30,0.30,0.30,1.0|0x03EDAFA8
Material:  1|box2.mtl|m1|Ns|0.2816
Material:  2|box2.mtl|m3|Kd|0.00,1.00,0.00,1.0|0x03B3E5F0
Material:  2|box2.mtl|m3|Ka|0.10,0.10,0.10,1.0|0x03B3E5E0
Material:  2|box2.mtl|m3|Ks|0.30,0.30,0.30,1.0|0x03B3E600
Material:  2|box2.mtl|m3|Ns|0.2816
Material:  3|box2.mtl|m5|Kd|0.00,0.00,1.00,1.0|0x033AC690
Material:  3|box2.mtl|m5|Ka|0.00,0.00,0.00,1.0|0x033AC680
Material:  3|box2.mtl|m5|Ks|0.30,0.30,0.30,1.0|0x033AC6A0
Material:  3|box2.mtl|m5|Ns|0.2816



Model file: ..\..\..\Models\Samples\capsule.obj
Model file lines: 25958
Material file: capsule.mtl
      0|capsule.mtl|material0|Ka|1.000000|1.000000|1.000000
      1|capsule.mtl|material0|Kd|1.000000|1.000000|1.000000
      2|capsule.mtl|material0|Ks|0.000000|0.000000|0.000000
      3|capsule.mtl|material0|alpha|0||
      4|capsule.mtl|material0|Ns|0||
      5|capsule.mtl|material0|map_Kd|capsule.jpg||
Vertex coordinates: 5252
Total coordinates:  5252
Normal vectors: 5252
Total vectors:  5252
Texture coordinates: 5252
Total coordinates:   5252
Material (usemtl): material0
Face triangles:  10200
Total triangles: 10200
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 ...
Total vertex coordinates: 5252
Total texture coordinates: 5252
Total normal vectors: 5252
Total face triangles: 10200
Objects in model: 1
Triangle normalizing: 10200
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing texture coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 5.541696779898

Material:  1|capsule.mtl|material0|Ka|1.000000,1.000000,1.000000,1.0|0x033A8DA0
Material:  1|capsule.mtl|material0|Kd|1.000000,1.000000,1.000000,1.0|0x033A8DB0
Material:  1|capsule.mtl|material0|Ks|0.000000,0.000000,0.000000,1.0|0x033A8DC0
Material:  1|capsule.mtl|material0|alpha|0
Material:  1|capsule.mtl|material0|Ns|0

Load texture:   1|capsule.mtl|material0|map_Kd|capsule.jpg|1



Model file: ..\..\..\Models\Samples\cube.obj
Model file lines: 47
Material file: cube.mtl
      0|cube.mtl|cube|Ns|0.096078431||
      1|cube.mtl|cube|Ka|0.000000|0.000000|0.000000
      2|cube.mtl|cube|Kd|1.000000|1.000000|1.000000
      3|cube.mtl|cube|Ks|0.000000|0.000000|0.000000
      4|cube.mtl|cube|alpha|1.000000||
      5|cube.mtl|cube|map_Kd|cube.tga||
Vertex coordinates: 8
Total coordinates:  8
Texture coordinates: 14
Total coordinates:   14
Normal vectors: 8
Total vectors:  8
Material (usemtl): cube
Face triangles:  12
Total triangles: 12
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 ...
Total vertex coordinates: 8
Total texture coordinates: 14
Total normal vectors: 8
Total face triangles: 12
Objects in model: 1
Triangle normalizing: 12
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing texture coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.0303066451183041

Material:  1|cube.mtl|cube|Ns|12.298039168
Material:  1|cube.mtl|cube|Ka|0.000000,0.000000,0.000000,1.0|0x07BCB068
Material:  1|cube.mtl|cube|Kd|1.000000,1.000000,1.000000,1.0|0x07BCB078
Material:  1|cube.mtl|cube|Ks|0.000000,0.000000,0.000000,1.0|0x07BCB088
Material:  1|cube.mtl|cube|alpha|1.000000

Load texture:   1|cube.mtl|cube|map_Kd|cube.tga|1



Model file: ..\..\..\Models\Samples\cylinder.obj
Model file lines: 231
Material file: cylinder.mtl
      0|cylinder.mtl|cylinder|Ka|0.000000|0.000000|0.000000
      1|cylinder.mtl|cylinder|Kd|1.000000|1.000000|1.000000
      2|cylinder.mtl|cylinder|Ks|0.000000|0.000000|0.000000
      3|cylinder.mtl|cylinder|Ns|0.01||
      4|cylinder.mtl|cylinder|alpha|1.000000||
      5|cylinder.mtl|cylinder|map_Kd|cylinder.jpg||
Vertex coordinates: 64
Total coordinates:  64
Texture coordinates: 66
Total coordinates:   66
Normal vectors: 32
Total vectors:  32
Material (usemtl): cylinder
Face triangles:  64
Total triangles: 64
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 ...
Total vertex coordinates: 64
Total texture coordinates: 66
Total normal vectors: 32
Total face triangles: 64
Objects in model: 1
Triangle normalizing: 64
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing texture coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.0513875366841316

Material:  1|cylinder.mtl|cylinder|Ka|0.000000,0.000000,0.000000,1.0|0x0364B150
Material:  1|cylinder.mtl|cylinder|Kd|1.000000,1.000000,1.000000,1.0|0x0364B160
Material:  1|cylinder.mtl|cylinder|Ks|0.000000,0.000000,0.000000,1.0|0x0364B170
Material:  1|cylinder.mtl|cylinder|Ns|1.28
Material:  1|cylinder.mtl|cylinder|alpha|1.000000

Load texture:   1|cylinder.mtl|cylinder|map_Kd|cylinder.jpg|1



Model file: ..\..\..\Models\Samples\PiggyBank (quads).obj
Model file lines: 12154
Material file: PiggyBank.mtl
      0|PiggyBank.mtl|DefaultMaterial|Kd|0.6|0.6|0.6
      1|PiggyBank.mtl|DefaultMaterial|Ka|0|0|0
      2|PiggyBank.mtl|DefaultMaterial|Ks|0|0|0
      3|PiggyBank.mtl|DefaultMaterial|alpha|1||
      4|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Kd|0.64|0.64|0.64
      5|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Ka|0|0|0
      6|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Ks|0.5|0.5|0.5
      7|PiggyBank.mtl|Material_PiggyBankUVTex.tga|alpha|1||
      8|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Ns|0.384314||
      9|PiggyBank.mtl|Material_PiggyBankUVTex.tga|map_Kd|PiggyBankUVTex.jpg||
Vertex coordinates: 4040
Total coordinates:  4040
Texture coordinates: 4101
Total coordinates:   4101
Material (usemtl): Material_PiggyBankUVTex.tga
Face quads:  4008
Total quads: 4008
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Quads
Face attributes: f v1/vt1 v2/vt2 v3/vt3 v4/vt4
Total vertex coordinates: 4040
Total texture coordinates: 4101
Total normal vectors: 0
Total face quads: 4008
Objects in model: 1
Quad normalizing: 4008
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing texture coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 2.16870998967746

Material:  1|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Kd|0.64,0.64,0.64,1.0|0x03ED9718
Material:  1|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Ka|0,0,0,1.0|0x03ED9708
Material:  1|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Ks|0.5,0.5,0.5,1.0|0x03ED9728
Material:  1|PiggyBank.mtl|Material_PiggyBankUVTex.tga|alpha|1
Material:  1|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Ns|49.192192

Load texture:   1|PiggyBank.mtl|Material_PiggyBankUVTex.tga|map_Kd|PiggyBankUVTex.jpg|1



Model file: ..\..\..\Models\Samples\PiggyBank.obj
Model file lines: 80175
Material file: PiggyBank.mtl
      0|PiggyBank.mtl|DefaultMaterial|Kd|0.6|0.6|0.6
      1|PiggyBank.mtl|DefaultMaterial|Ka|0|0|0
      2|PiggyBank.mtl|DefaultMaterial|Ks|0|0|0
      3|PiggyBank.mtl|DefaultMaterial|alpha|1||
      4|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Kd|0.64|0.64|0.64
      5|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Ka|0|0|0
      6|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Ks|0.5|0.5|0.5
      7|PiggyBank.mtl|Material_PiggyBankUVTex.tga|alpha|1||
      8|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Ns|0.384314||
      9|PiggyBank.mtl|Material_PiggyBankUVTex.tga|map_Kd|PiggyBankUVTex.jpg||
Vertex coordinates: 24048
Total coordinates:  24048
Texture coordinates: 24048
Total coordinates:   24048
Material (usemtl): Material_PiggyBankUVTex.tga
Face triangles:  8016
Total triangles: 8016
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 ...
Total vertex coordinates: 24048
Total texture coordinates: 24048
Total normal vectors: 0
Total face triangles: 8016
Objects in model: 1
Triangle normalizing: 8016
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing texture coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 5.97983598474108

Material:  1|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Kd|0.64,0.64,0.64,1.0|0x03851D18
Material:  1|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Ka|0,0,0,1.0|0x03851D08
Material:  1|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Ks|0.5,0.5,0.5,1.0|0x03851D28
Material:  1|PiggyBank.mtl|Material_PiggyBankUVTex.tga|alpha|1
Material:  1|PiggyBank.mtl|Material_PiggyBankUVTex.tga|Ns|49.192192

Load texture:   1|PiggyBank.mtl|Material_PiggyBankUVTex.tga|map_Kd|PiggyBankUVTex.jpg|1



Model file: ..\..\..\Models\Samples\rocket.obj
Model file lines: 1688
Material file: rocket.mtl
      0|rocket.mtl|Default|Ka|0.698039|0.698039|0.698039
      1|rocket.mtl|Default|Kd|0.698039|0.698039|0.698039
      2|rocket.mtl|Default|Ks|0.710000|0.710000|0.710000
      3|rocket.mtl|Default|Ns|0.076109253||
      4|rocket.mtl|Default|map_Kd|rocket.png||
Vertex coordinates: 92
Total coordinates:  92
Texture coordinates: 92
Total coordinates:   92
Material (usemtl): Default
Face triangles:  64
Total triangles: 64
Object number 1 is finished
---------------------------
Vertex coordinates: 87
Total coordinates:  179
Texture coordinates: 87
Total coordinates:   179
Material (usemtl): Default
Face triangles:  29
Total triangles: 93
Adding triangles to object number 1
-----------------------------------
Vertex coordinates: 102
Total coordinates:  281
Texture coordinates: 102
Total coordinates:   281
Material (usemtl): Default
Face triangles:  72
Total triangles: 165
Adding triangles to object number 1
-----------------------------------
Vertex coordinates: 87
Total coordinates:  368
Texture coordinates: 87
Total coordinates:   368
Material (usemtl): Default
Face triangles:  29
Total triangles: 194
Adding triangles to object number 1
-----------------------------------
Vertex coordinates: 107
Total coordinates:  475
Texture coordinates: 107
Total coordinates:   475
Material (usemtl): Default
Face triangles:  72
Total triangles: 266
Adding triangles to object number 1
-----------------------------------
Vertex coordinates: 85
Total coordinates:  560
Texture coordinates: 85
Total coordinates:   560
Material (usemtl): Default
Face triangles:  29
Total triangles: 295
Adding triangles to object number 1
-----------------------------------
Vertex coordinates: 93
Total coordinates:  653
Texture coordinates: 93
Total coordinates:   653
Material (usemtl): Default
Face triangles:  72
Total triangles: 367
Adding triangles to object number 1
-----------------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1/vt1 v2/vt2 v3/vt3 ...
Total vertex coordinates: 653
Total texture coordinates: 653
Total normal vectors: 0
Total face triangles: 367
Objects in model: 1
Triangle normalizing: 367
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing texture coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.17536055560134

Material:  1|rocket.mtl|Default|Ka|0.698039,0.698039,0.698039,1.0|0x07F415F0
Material:  1|rocket.mtl|Default|Kd|0.698039,0.698039,0.698039,1.0|0x07F41600
Material:  1|rocket.mtl|Default|Ks|0.710000,0.710000,0.710000,1.0|0x07F41610
Material:  1|rocket.mtl|Default|Ns|9.741984384

Load texture:   1|rocket.mtl|Default|map_Kd|rocket.png|1



Model file: ..\..\..\Models\Samples\room.obj
Model file lines: 2936
Material file: room.mtl
      0|room.mtl|Room|Ns|0||
      1|room.mtl|Room|Ka|0.000000|0.000000|0.000000
      2|room.mtl|Room|Kd|0.8|0.8|0.8
      3|room.mtl|Room|Ks|0.8|0.8|0.8
      4|room.mtl|Room|alpha|1||
      5|room.mtl|Room|map_Kd|room.jpg||
Vertex coordinates: 554
Total coordinates:  554
Texture coordinates: 736
Total coordinates:   736
Normal vectors: 547
Total vectors:  547
Material (usemtl): Room
Face triangles:  1092
Total triangles: 1092
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 ...
Total vertex coordinates: 554
Total texture coordinates: 736
Total normal vectors: 547
Total face triangles: 1092
Objects in model: 1
Triangle normalizing: 1092
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing texture coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.489084785915528

Material:  1|room.mtl|Room|Ns|0
Material:  1|room.mtl|Room|Ka|0.000000,0.000000,0.000000,1.0|0x0347E188
Material:  1|room.mtl|Room|Kd|0.8,0.8,0.8,1.0|0x0347E198
Material:  1|room.mtl|Room|Ks|0.8,0.8,0.8,1.0|0x0347E1A8
Material:  1|room.mtl|Room|alpha|1

Load texture:   1|room.mtl|Room|map_Kd|room.jpg|1



Model file: ..\..\..\Models\Samples\smiley.obj
Model file lines: 16
Material file: smiley.mtl
      0|smiley.mtl|smiley|Ka|0.000000|0.000000|0.000000
      1|smiley.mtl|smiley|Kd|1.000000|1.000000|1.000000
      2|smiley.mtl|smiley|Ks|0.000000|0.000000|0.000000
      3|smiley.mtl|smiley|Ns|0.01||
      4|smiley.mtl|smiley|alpha|1.000000||
      5|smiley.mtl|smiley|map_Kd|smiley.png||
Vertex coordinates: 4
Total coordinates:  4
Texture coordinates: 4
Total coordinates:   4
Material (usemtl): smiley
Face triangles:  2
Total triangles: 2
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1/vt1 v2/vt2 v3/vt3 ...
Total vertex coordinates: 4
Total texture coordinates: 4
Total normal vectors: 0
Total face triangles: 2
Objects in model: 1
Triangle normalizing: 2
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing texture coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.00565965786154385

Material:  1|smiley.mtl|smiley|Ka|0.000000,0.000000,0.000000,1.0|0x03851DE8
Material:  1|smiley.mtl|smiley|Kd|1.000000,1.000000,1.000000,1.0|0x03851DF8
Material:  1|smiley.mtl|smiley|Ks|0.000000,0.000000,0.000000,1.0|0x03851E08
Material:  1|smiley.mtl|smiley|Ns|1.28
Material:  1|smiley.mtl|smiley|alpha|1.000000

Load texture:   1|smiley.mtl|smiley|map_Kd|smiley.png|1



Model file: ..\..\..\Models\Samples\spaceship.obj
Model file lines: 177
Function LoadObjModel()
Warning: File "..\..\..\Models\Samples\untitled.mtl" does not exists.
Vertex coordinates: 58
Total coordinates:  58
Face triangles:  112
Total triangles: 112
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1 v2 v3 ...
Total vertex coordinates: 58
Total texture coordinates: 0
Total normal vectors: 0
Total face triangles: 112
Objects in model: 1
Calculate normal vectors: 112
Triangle normalizing: 112
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.0427526403495416



Model file: ..\..\..\Models\Samples\spaceship2.obj
Model file lines: 227
Material file: spaceship2.mtl
      0|spaceship2.mtl|None|Ns|0.096078431||
      1|spaceship2.mtl|None|Ka|0.000000|0.000000|0.000000
      2|spaceship2.mtl|None|Kd|0.640000|0.640000|0.640000
      3|spaceship2.mtl|None|Ks|0.500000|0.500000|0.500000
      4|spaceship2.mtl|None|alpha|1.000000||
Vertex coordinates: 58
Total coordinates:  58
Normal vectors: 50
Total vectors:  50
Face triangles:  112
Total triangles: 112
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1//vn1 v2//vn2 v3//vn3 ...
Total vertex coordinates: 58
Total texture coordinates: 0
Total normal vectors: 50
Total face triangles: 112
Objects in model: 1
Triangle normalizing: 112
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.0561252896667035



Model file: ..\..\..\Models\Samples\suzanne.obj
Model file lines: 1480
Vertex coordinates: 507
Total coordinates:  507
Material (usemtl): (null)
Face triangles:  968
Total triangles: 968
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1 v2 v3 ...
Total vertex coordinates: 507
Total texture coordinates: 0
Total normal vectors: 0
Total face triangles: 968
Objects in model: 1
Calculate normal vectors: 968
Triangle normalizing: 968
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.357343461249963



Model file: ..\..\..\Models\Samples\triangle.obj
Model file lines: 5
Vertex coordinates: 3
Total coordinates:  3
Face triangles:  1
Total triangles: 1
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1 v2 v3 ...
Total vertex coordinates: 3
Total texture coordinates: 0
Total normal vectors: 0
Total face triangles: 1
Objects in model: 1
Calculate normal vectors: 1
Triangle normalizing: 1
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.00282074956453963



Model file: ..\..\..\Models\Samples\two-sided.obj
Model file lines: 99
Vertex coordinates: 40
Total coordinates:  40
Material (usemtl): (null)
Face triangles:  54
Total triangles: 54
Object number 1 is finished
---------------------------
Not matching lines: 0
Model mesh type: Triangles
Face attributes: f v1 v2 v3 ...
Total vertex coordinates: 40
Total texture coordinates: 0
Total normal vectors: 0
Total face triangles: 54
Objects in model: 1
Calculate normal vectors: 54
Triangle normalizing: 54
Draw command: glDrawArrays
Storing vertex coordinates in conventional RAM for OpenGL 1.1 (2.0 or lower)
Storing normal vectors in conventional RAM for OpenGL 1.1 (2.0 or lower)
Process time: 0.036076372835095
